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Huge rendering performance changes for modded images - merely 'major' change for non-modded images
Automation handles 'Found City' uniques with limited uses correctly
By sulai:
- UnitTable: show a summary when no unit is selected
- Fix sticky tooltips
Greeting stats translated correctly in notifications
Multiplayer screen correctly handles errors when downloading mods
'Cannot attack' accepts 'vs' conditionals
By SeventhM:
- Add a field for global unit uniques
- Allow building improvements on terrains that only allow some improvements when it has multiple uniques
- Add conditional for when you aren't in a golden age
Added an UniqueType to Found puppet city. - By Emandac
By itanasi:
- Set Avoid Growth=false on city capture
Tech screen performance improvements
Notification for city conversion when removing heresy
Fixed unique buildings/improvements with zeroed stat not showing before vs after
By sulai:
- Show 'x units due' on Big Button, setting for cycling units
- Constructions table: avoid vertical movement of lower table
Added option to change the Maximum Autosave turns stored - By Emandac
Add hotkey for Idle Unit cycle buttons - By itanasi
Added notification when enemy religion spread converts a city
Added 'has denied your trade request' notification
Ruins stat gifts modified by game speed
Fixed padding for map view icons for small minimaps
Fixed rare crash
Remove invalid 'last seen improvements'
By sulai:
- Tweaks for Screen Size small-portrait
- Map pinching, revised
Hide invisible resources for AI - By EmperorPinguin
Move Until Healed wake up to startTurn so Fortify lasts until start of turn - By itanasi
Show total number of cities in city table
Avoid ANRs when loading games
Resolve rare crash for corrupted game settings
By sulai:
- Add GoogleMaps-like pinching (!!!)
- Tweak UI city screen
- Correct alignment of text to icons
Modding:
- 'Costs [amount] [stockpiledResource]' works for improvements
- 'free building' unique respects replacement buildings
- Adjacency checks do not check the current tile
- Allow city level stockpiles - By SeventhM
UI:
- Larger 'per turn' text for gold and faith
- disabled buttons no longer cause click-through
- Improved city screen queue - By sulai
- Edit Babylon's icon - By SpacedOutChicken
City states will get angry at you if you steal their lands - By Emandac
Memory performance improvements
City-state stat percent bonuses apply correctly
More uniques work with 'in this city' conditional
Terrain images in fonts no longer flipped
Pathfinding: Avoid unfriendly city state tiles when this doesn't affect movement speed
Change Babylon's image to Lamassu - By SpacedOutChicken
Let AI choose healing promotions - By EmperorPinguin
Fixed ANRs for:
- URL checking for Github URL with query
- Global politics table
- Playing overlay music in city screen
Flank attack unique works with 'vs' conditionals
Fix rare Android crash where we don't have permissions to copy external mods on app start
Add unique for increased improvement rates rather than decreased build times - By SeventhM
UI: various improvements mostly relating to centering and WorldScreenTopBar - By Toxile
CPU performance improvements
UI:
- Better 'close unit table' button
- Better options checkboxes, slider buttons, multiplayer server UI - By Toxile
Bugfixes:
- Buy button active when civ can purchase items in puppets
- Paused music no longer resumes on game resume
By SeventhM:
- Unified unique for gaining stats/stockpiles
- Pantheon cost respects game speed modifer
AI:
- Better Food Weights for citizen management - By itanasi
- Prevent incorrect settler retreat - By EmperorPinguin
By tuvus:
- More espionage UI improvements
- City state election rigging
By SomeTroglodyte:
- Fix 'Move a unit' tutorial isn't completed by moving via right-click
- Fix 'Translating' wiki link
Added the culture-refunding remove policy unique - By PLynx01
Corrected Coast yields to give 1 Food and 1 Gold - By Skekdog
Nuclear weapon uniques accept conditionals
By SomeTroglodyte:
- Console:
- Resource Overview: Info on unavailable strategic and unimproved by allies
- Spy UI improvements
- Fix potential crash in console autocomplete
By tuvus:
- Add missing espionage uniques
- Next turn button shows move spies notification icon
- Added diplomatic repercussions for spying on a civ
- Spy rank UI and fixes
- Fixed city-state alliance join war notification
Better 'hidden in civilopedia' logic - By SomeTroglodyte
Added victoryType conditionals - By PLynx01
Added 'checkfilter' console commands for city, tile, and unit, for easy mod checking
Unit movement changes - should solve some edge-case problems
'Adjacent unit' conditional takes civilians into account
Better UX for multiplayer game add & rename
Fixed 'Open terrain' filter
Better 'escort settler' logic
Automation fixes - By tuvus
Military unit capturing respects 'Uncapturable' unique
By SomeTroglodyte:
- Do not preselect custom map option and defer map file loading
- Prettier Events - that now respect 'hidden from users'
Fix Puppets building wonders - By SeventhM
Military unit capturing respects 'Uncapturable' unique
By SomeTroglodyte:
- Do not preselect custom map option and defer map file loading
- Prettier Events - that now respect 'hidden from users'
Fix Puppets building wonders - By SeventhM
Performance improvements
By SomeTroglodyte:
- Improve diplomatic vote result screen
By tuvus:
- Water units can enter lakes-near-cities
- Workboats improve resources outside of city work range
By SeventhM:
- Allow AI to consider building stats more accurately
- Allow for replacement improvements
Add configurable natural wonder discovery stat bonuses - By PLynx01
Performance improvements
By SomeTroglodyte:
- Improve diplomatic vote result screen
By tuvus:
- Water units can enter lakes-near-cities
- Workboats improve resources outside of city work range
By SeventhM:
- Allow AI to consider building stats more accurately
- Allow for replacement improvements
Add configurable natural wonder discovery stat bonuses - By PLynx01
Policy tables no longer repeat on some height/width configurations
Discard all pending trade requests on both sides when war is declared
Memory performance improvements
Personalities.json no longer precludes generating translations
Fix loop when AI is trying to remove an improvement with the same name as a terrain feature - By SeventhM
Fixed uniques of marble - By woo1127
Modded units can construct improvements on impassible tiles
By woo1127:
- Added multi filter support for BuildingFilter
- Fixed error message of ConditionalBuilding
Better tundra color - By Caballero-Arepa
Allow improvements that don't need feature removal to be built on features - By SeventhM
Modded units can construct improvements on impassible tiles
By woo1127:
- Added multi filter support for BuildingFilter
- Fixed error message of ConditionalBuilding
Better tundra color - By Caballero-Arepa
Allow improvements that don't need feature removal to be built on features - By SeventhM
Fixed group natural wonders only spawning in single tile
Fixed crash entering trade from overview on other player's turn
Fix visual bug in event when more than one trigger is activated by a choice
Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit
Modding: Zero-cost constructions no longer cause automation crash
Melee Escort Attacking Fix - By tuvus
New UnitActionModifiers to enable Stats and Minimum Movement - By itanasi
Performance improvements!
Religious victory no longer causes crash
Worker automation takes city focus and civ personality into account evaluating stats
Free buildings granted properly when era-free cities also granted
'Connect road' unit action doesn't build on unbuildable tiles
Allow resources from follower beliefs - By SeventhM
Add 'upon entering a new era' trigger - By PLynx01
CanOnlyBeBuilt is its own conditional-friendly unique - By itanasi
Allow multifilter uniques to count for filtering
By tuvus:
- Skip next unit button (right-click option)
- Better Unit Actions Sorting
By SomeTroglodyte:
- City filters for cities in resistance and being razed
- Competition quests in progress display tied leaders (and your place if you're behind)
AI consider production bonuses when building - By SeventhM
Added ConditionalWhenBetweenStatResource unique - By woo1127 (new contributor!)
Changed tech trigger to accept tech filters
By SomeTroglodyte:
- Improve DiplomacyScreen UX (nation icons) on cramped screens
- Move DiplomacyScreen close button to top right
- Validation warning Suppression as Unique or modifier
- UI: Fix options popup 'spilling' in cramped screen conditions
Allow city state uniques for nation descriptions - By SeventhM
Add MovedToNewCapital buiding unique - By PLynx01
Better military unit retreat - By tuvus
Terraform unique triggerable from improvements
By SomeTroglodyte:
- Right-click/longpress for World screen city buttons
- Fix some uses of 'hidden from users' modifer
- Fix fortified units upgraded to unfortifyable ones keeping fortification
- Empire Overview Screen closing now with same UX as Civilopedia
Added unit escorting formation! - By tuvus
Allow conditional timed triggers for unit actions &c - By SeventhM
Allow Barbarians to make set-up ranged units - By SpacedOutChicken
Allow city filters to be multifilters and not throw ruleset errors
Korean science boost only applies for buildings *in capital*
By SeventhM:
- Avoid crash from city combantants with combatant conditional
- Split Strat Balance and Legend Start into their own checkboxes
ThreatManager improvement - By tuvus
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
Added unit conditional support to pillage yield uniques
Policy picker colors are moddable - By SomeTroglodyte
Players can't move spies when it is not their turn - By tuvus
Modding:
- New tileFilter , for tiles belonging directly to you
- Mods can use the Hills and mountains distribution uniques on Land or Feature terrains
By SomeTroglodyte:
- World screen resize delayed
- Unit actions dynamic paging
- Minor Mod manager fix, lints and dox
By tuvus:
- Workers now build forts
- Worker automation option fix
- Ranged units capture civilian
- Spectators can now see selected civ city-state influence bars
Unify unit and civ triggers - By SeventhM
Performance improvements for movement and ruleset validation
Added unique MayBuyConstructionsInPuppets - By rpolitex
Polynesia can immediately embark on turn zero - By SeventhM
Fix NullPointerException on founding a pantheon - By dHannasch
Fixed AutoPlay not working after victory - By tuvus
Fixed Scenario crashes
Updating server URL allows checking connection immediately
New Citizen Focus Options - by Itanasi
By tuvus:
- Worker AI short distance priority fix
- AI focuses city-state gold gifting
By SeventhM:
- Spawn multiple great people if eligible
- Initial Great Writer functionality
Fixed Scenario crashes
Updating server URL allows checking connection immediately
New Citizen Focus Options - by Itanasi
By tuvus:
- Worker AI short distance priority fix
- AI focuses city-state gold gifting
By SeventhM:
- Spawn multiple great people if eligible
- Initial Great Writer functionality
Religion button respects unique 'hidden from users' modifier
Trigger 'capture city' as a unit trigger
By tuvus:
- Worker AI Rework
- AI doesn't counteroffer and request a treaty on the same turn
- Civs now have a 50% chance of picking their favored religion
By SeventhM:
- Fix stat on tile uniques doubling on improvement tiles
- Avoid crash if 'Only available' unique in policy branch has 2 or more params
- Allow for improvement removal 'improvements'
Randomize seed checkbox - By remdu
Connect roads automation - By willjallen
Fix not getting unique unit from tile based free unit trigger - By SeventhM
By Ouaz:
- Fix Carthage civilopedia article
- Add 'UI tips' civilopedia article
Connect roads automation - By willjallen
Fix not getting unique unit from tile based free unit trigger - By SeventhM
By Ouaz:
- Fix Carthage civilopedia article
- Add 'UI tips' civilopedia article
By tuvus:
- AI units swap-retreat
- Melee units are now more likely to attack cities
- Nukes AI tweaks
- AI values traded gold using inflation
By SomeTroglodyte:
- Tighten Ruleset validation for Terrain
- Automated units stay automated after upgrade
- Fix Mod checker crash on RekMod
- Account for badly-defined Android font
- City overview refreshes for changes done in city
? add tests for city population manager - By Framonti
Fix [stats] unique adding multiple times - By SeventhM
Automated units can fortify/set up/other actions
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
performance:
- Faster ruleset validation
- Faster ruleset loading
modding: Added json schemas for autocomplete and error detection
By tuvus:
- AI Open Borders Offer fix
- Fix Nuke Notification
Fix City construction context menu changing Puppets - By SomeTroglodyte
Removed double notifications and processing of treaties when traded - By tuvus
By SomeTroglodyte:
- Global Constructions Blacklist
- Prevent selling free buildings
- Defense against Circular upgrade paths in mods
Modding: 'Receive free [unit] when you discover [tech]' deprecation start - replaced 'Free [unit] appears '
Allow unique parameters to contain square brackets
Library updates for performance and stability
Targetting refactor - By Framonti
performance: Don't autoupdate stale multiplayer games (more than a week old)
Buildings missing from ruleset are removed from loaded games *properly*
By SomeTroglodyte:
- Fix Map Editor double map holders after ruleset change
- Improve does this unit found cities check
- Fix Gdx not forced to UTF-8 when saving a game
Defensive pact notification fix - By tuvus
Undo button in Multiplayer no longer changes 'next turn' button
By SomeTroglodyte:
- Fix minimum votes needed for a diplomatic victory
- Mods can add Victory illustrations
Add setting for unit upgrades for automated units - By jlmcdonnell
By huckdogg:
- Visual indicator for building outside workable tiles
- ImprovementPicker screen displays tile owner civ and city
General Starting locations in map editor - By tuvus
Fix City-States giving untradeable resources - By SeventhM
Undo button in Multiplayer no longer changes 'next turn' button
By SomeTroglodyte:
- Fix minimum votes needed for a diplomatic victory
- Mods can add Victory illustrations
Add setting for unit upgrades for automated units - By jlmcdonnell
By huckdogg:
- Visual indicator for building outside workable tiles
- ImprovementPicker screen displays tile owner civ and city
General Starting locations in map editor - By tuvus
Fix City-States giving untradeable resources - By SeventhM
Improvement improvements!
- More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill)
- 'Create improvement' uniques can create roads and remove features
Set initial screen color on Desktop so it's not black-to-blue
Fixed rare AI City State Influence crash
By SomeTroglodyte:
- Ruleset validator: Tilesets
- Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
By SomeTroglodyte:
- Civilopedia shows origin mod for objects
- Key shortcuts for CityScreen
- Nukes behave closer to Civ V
- Local mod folder names preserved for strangely-named mods
- modding: Better unique warnings
By SeventhM:
- Fixed behaviour for units that can move on water
- Fix: Resources with the same source subtract correctly
- Fix: Free buildings from other buildings show up correctly
Fix: Spectator can see all invisible units - By tuvus
Fix: Better Fog Busting AI - By itanasi
BaseUnit unique-finding always takes Type uniques into account
Automated AI workers now replace forts - By tuvus
Fix issues when adding/removing buildings - By SeventhM
NotificationAction compatibility patch - By SomeTroglodyte
Text correction for Ottomans war declaration - By LenaBullens
Minor memory improvement
By SomeTroglodyte:
- Little Promotion UX improvements
- Modding: Better unique-to-object compliance testing
By SeventhM:
- Fix issues from gaining free beliefs
- Fix issues when transferring capitals
- Avoid built buildings
Linked Unit Types and Promotions in Civilopedia
Added new unique - Automatically built in all cities where it is buildable
By SeventhM:
- Added unique May travel on Water tiles without embarking
- Change the default cost of buildings and the default time of tile improvements
By xlenstra:
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
Better mod conflict prevention - By SomeTroglodyte
Linked Unit Types and Promotions in Civilopedia
Added new unique - Automatically built in all cities where it is buildable
By SeventhM:
- Added unique May travel on Water tiles without embarking
- Change the default cost of buildings and the default time of tile improvements
By xlenstra:
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
Better mod conflict prevention - By SomeTroglodyte
Modding:
- before adopting / after adopting conditionals accept beliefs
- 'Transform' and 'double movement' uniques accept conditionals
- AI evaluation of BuyItemsDiscount no longer crashes
'random generated map type' is actually random
By WhoIsJohannes:
- Show line color in more cases
- AI aircraft only consider *visible* attackable enemies
-
By SomeTroglodyte:
- Fixed Hakkapeliitta ability
- Fix translated sorting
- Fix 'missing mod' display
Pantheon Mod fix - By SeventhM
Fixed endless loop for mod checker
Modding: global alert available as triggerable for all objects
Better order of unit actions
Better checks for when units are purchasable
Fixed flanking bonus calculation when attacking unit is not adjacent to enemy
Automated workers do not remove Forest tiles for Camp improvements
Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar
Make Borderless display option translatable - By Ouaz
Added Undo button for unit moves!
Better trade screen for portrait mode
Gift trades to AI civs make them more friendly towards you
Add improvement action image to workers actively building improvement
Replace settlers with modded worker-like units in mods
Removed zoom limit for world-wrap maps - By Gualdimar
Units are not displaced to enemy land when kicked out of borders
Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left
UI: Better unit table
Fix Faith tutorial text
By vegeta1k95:
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons
By nacro711072:
- Refactor maptype & resolve map setting issue
- update screen after disband unit
Automated workers no longer improve unworkable tiles
Improved construction AI choices
By nacro711072:
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in Pick construction action.
Can no longer receive negative gold offers from AI
Keep progress in notification scroll when updating
Gray out city state friend bonus when allied - By Azzurite
By OptimizedForDensity:
- Minor reweight of AI policy selection
- Stop transported units from being able to pillage tiles
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
Fix multiple capture uniques resulting in double-capture
Resolved ANRs caused by fonts taking too long to load
By OptimizedForDensity:
- Fixed image problems in combat
- Stop automate production setting from affecting other players' production in MP
- Sort game speeds in Civilopedia by speed
- Fix monastery purchase cost
Remove double XP gain from Intercept - By itanasi
Multiplayer options UI fix - By Azzurite
Got rid of ANRs from multiple sources
Performance improvements, including framerate
Improved continuous rendering's framerate, to solve some ANRs
Discord suggestion - have allied city states see all tiles of their ally, so they can support them militarily
MusicController improvements - By SomeTroglodyte
Fixed a bug where production would not be retained when changing from an obsolete unit to its upgraded unique unit - By xlenstra
Caught more mod failure conditions, removed certain assumptions from map creation
Unique replacement warnings show the correct replacement with filled parameters
By xlenstra:
- Fixed a bug where unit discounts would not work
- Fixed a crash when opening and closing the options menu in quick succession
Fix art for farms on hills - By SpacedOutChicken
Stat names also include the stat icon :)
Better map-to-ruleset incompatibility checks
'tile to expand to' choice incorporates city-specific bonuses
Fixed a ton of very rare, but crashing, edge-case bugs
By will-ca:
- Save attacks per civ for arrows for cities, missiles, dead units.
- Solved 'white blocks' on default tileset.
By xlenstra:
- Fixed a rare diplomacy voting bug in one-more-turn mode
- Fixed a few combat bugs and changed the religions founded label
Can safely convert maps between rulesets!
Policy screen keeps scroll position when adding new policy
Cannot add 2 of the same buildings to the queue visually
Viewable tiles update after capturing city
AI won't declare war at the very beginning of games for little reason
Exiting Civilopedia always brings you o the previous screen
Pre-solved potential bugs
Fixed tileset config conflicts between mods
Fixed crashing music bug
Caught out of memory errors when updating tiles with a catch-all popup
Performance improvements, should help mitigate existing ANRs
Resolved crashes in game options table when changing base ruleset before the mod list was defined
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
Large performance boosts
Solved ANRs caused by slow quickstarts
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal
Large performance boosts
Solved ANRs caused by slow quickstarts
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal
Show construction icons in Cities Overview. - By will-ca
Remove Discord RPC checks for unsuitable devices - By asda488
Allow unit movement after unit automation steps
By SimonCeder:
By SimonCeder:
- Barbarian spawning and camp placements
- Fixed Fountain of Youth
By xlenstra:
- Added default values for supply to fix almost all mods being broken
- Fixed bugs with pentagon, mandate of heaven, and fallout
- Added icons to resource trades & war declarations
By SomeTroglodyte:
- The Celtic People Rebooted
- Music moddability and visual improvements
Add looping minimap viewport if worldwrap enabled - By Thyrum
Fixed crashes when mod had religion but no great prophet
Can no longer fast-tap to confuse policy/construction screens
By xlenstra:
- Fixed some bugs
- Fix Civil Society policy
- Wrote an extensive tutorial documenting most of religion
By SimonCeder:
- Proper pledge to protect implementation
- Unique units from Militaristic city states
- Icons for city states
By SomeTroglodyte:
- Fixed crash with no-barbarian mods
- Fix era notification
- Mod manager portrait and auto scroll
Fixed crashes when mod had religion but no great prophet
Can no longer fast-tap to confuse policy/construction screens
By xlenstra:
- Fixed some bugs
- Fix Civil Society policy
- Wrote an extensive tutorial documenting most of religion
By SimonCeder:
- Proper pledge to protect implementation
- Unique units from Militaristic city states
- Icons for city states
By SomeTroglodyte:
- Fixed crash with no-barbarian mods
- Fix era notification
- Mod manager portrait and auto scroll
A test to ensure that publishing new versions to Google Play works properly
By xlenstra:
- Added missionairy units, which can spread religion and bought with faith
- Replaced the last promotion effects with uniques
- Removed $ signs from translatable strings
By SomeTroglodyte:
- Bring `allUnitActionsHaveTranslation` test up to date
- Change defeat conditions
By ravignir:
- Minor fix to Great Prophets cost not increasing
Civ is properly destroyed when liberating the last city of the civ
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
Fixed main menu crash when returning from certain modded games
Resolved #2794 - Save games and maps cannot have slashes/backslashes
By alkorolyov:
- Basic spectator functionality - POC
- Console mode for multiple game automation - POC
Added an installation problem solution on Ubuntu - By illantalex